HAWICK AMATEUR OPERATIC SOCIETY
FOUNDED IN 1910
AFFILIATED TO NATIONAL OPERATIC AND DRAMATIC ASSOCIATION

 

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Equipment

Two dice, numbered so that the spots on opposite sides of each die add up to seven.
A board or wall against which the dice are thrown.

The Players

Any number can play. One player, by common consent of the rest of the players, is chosen to make the first throw of the dice.  The player throwing the dice is called the SHOOTER. The dice pass around the circle of players to the left.

The Play

The shooter throws the dice and the two numbers facing upward when the dice come to rest, added together, are the deciding numbers. If on the first roll, called the COME-OUT, the shooter throws: a NATURAL( 7 or 11), it is a winning decision, or PASS;  a CRAP ( 2, 3 or 12), it is a losing decision, or MISSOUT; 4, 5, 6, 8, 9 or 10, that number becomes the shooter's POINT and the shooter continues throwing until either he / she: MAKES THE POINT by throwing the same number again, thereby making a winning decision or pass, or, throws a 7 thereby making a losing decision or missout. If the player does not make the point, the dice are passed to the next player on the left, who becomes the new shooter. Any player may refuse to shoot in his / her turn and pass the dice along to the next player.  If the shooter chooses, he /she may pass the dice to the next player on the completion of any deciding throw, without waiting to missout on a point throw.

Betting

RIGHT BET.
A bet that the dice will pass either by making a natural on the come-out roll or by throwing a point and then repeating it before throwing a 7
WRONG BET.
A bet that the dice will missout either by making a crap on the come-out or by failing to repeat a point.
CENTER BET
Before the come-out roll, the shooter may wager that he / she will pass by placing a wager in the centre of the playing area.  Players betting that the shooter will missout are said to be FADING the shooter. They may cover all or part of the wager the shooter has placed in the centre.  If only a part of the shooter's bet is covered by the other players, he /she may call off the bet by saying “no bet”.
SIDE BET.
Any bet that is not a centre bet is placed at the side of the playing area and is known as a SIDE BET. All the remaining bets in this list are side bets.
FLAT BET.
A side bet made before the come-out roll that the dice pass or don't pass. The same as a centre bet except that the shooter is not being faded and the bet is placed on the side of the playing area.
POINT BET.
A bet that the shooter will or will not make his/her point.  This bet is made AFTER the shooter has thrown a point on the come-out roll. A bet made by a right bettor that the shooter makes his point is a RIGHT POINT BET. A bet by a wrong bettor that the shooter misses his point is a WRONG POINT BET. The right bettor TAKES THE ODDS on that point; the wrong bettor LAYS THE ODDS.
COME BET.
A bet that the dice will pass, or win; the next roll to be considered a come-out roll. This bet is made (on any of the rolls) after the shooter has thrown a point.
DON'T COME BET.
A bet that the dice don't pass, or lose; the next roll to be considered a come-out roll.
OTHER SIDE BETS.
Several other side bets may be made, usually that a certain number will be thrown in a certain way(THE HARD WAY, for example, in which an even number is each die: double four, double six, etc.), or that a certain number or series of numbers will appear or not appear before another number during a succession of throws. All bets must be made before the dice are thrown and cannot be made while they are rolling.  

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